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GetLogo โ€“ Logo Maker Web App (UI/UX Case Study)

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Completed on:

June 25, 2025

Skills:

Figma, User Experience Design, User Center Design (UCD)

๐Ÿ“ Project Summary:

GetLogo is a UI/UX case study for a logo creation web app aimed at non-designers like freelancers and small business owners. The project focused on simplifying the logo design process through minimal interfaces, clear flows, and smart UX decisions based on competitor analysis and user research.

๐Ÿ” Research & Analysis:

Conducted competitive analysis of major logo design platforms โ€” Canva, Looka, LogoMakr, and Logomaker โ€” to understand:

 Canva.comLogomakrLookaLogomaker.com
Dedicated Logo MakerNoYesYesYes
Login/Signup before designingYesNoNoNo
Narrow down the logo requirement before starting to customizeNoSomewhat YesYesyes
Wide range of assetsYesYesYesyes
Use of AiYesYesYesyes
Paid assets or paid membershipYesYesYesyes
Easily editable or not for non-designersSomewhat easySomewhat EasySomewhat Easysomewhat difficult
Replace the logo template with the same contentNoNoYesNo
Download without paymentYes, for free assetsYes, for low-resolution PNGYes, for low-resolutionYes, Low resolution
Look and feel out of 543.53.53
  • Strengths and weaknesses in user flow
  • Common pain points like overwhelming interfaces or limited template flexibility
  • Gaps in usability, such as a lack of brand-specific template suggestions

Key Insights:

  • Most tools require a login before designing, which creates a barrier
  • Users are often overwhelmed by too many options
  • Switching templates typically leads to data loss
  • Editors often feel cluttered or outdated

๐Ÿงช Design Process:

  • User Personas & Journey Mapping
    Mapped typical user behavior (non-designers) to streamline decision-making in the flow.
  • Information Architecture & Wireframing
    Designed a focused 4-step flow: Brand Input โ†’ Template Selection โ†’ Editor โ†’ Download
  • Component Library & Design System
    Created reusable, consistent components for scalable UI
  • Prototyping & User Testing
    Developed an interactive prototype and tested with 5 target users to refine usability

๐ŸŽจ Key UI Features:

  • Minimal design with clear CTA buttons
  • No mandatory sign-up before starting design
  • Smart brand/industry input to show relevant templates
  • Replace logo templates while retaining content
  • Undo/redo functionality with edit history
  • Clean, distraction-free editor interface

โš™๏ธ Tools Used:

  • Figma: Wireframing, UI Design, Prototyping
  • Google Forms & Notion: User research, interview analysis
  • Balsamiq: Early sketching

๐Ÿ‘ค Role:

UI/UX Designer โ€“ End-to-end design process, including research, wireframing, prototyping, and testing.

๐Ÿ’ก What I Learned:

  • Conducting comparative UX audits to identify design opportunities
  • Simplifying flows for non-tech-savvy users
  • Balancing customization with ease-of-use
  • Importance of preserving user data through template transitions

๐Ÿ”— Figma Files & Prototype:

 


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Copyright ยฉ Ravi Kumar Jaiswal